﻿using System;
using Cysharp.Threading.Tasks;
using UnityEngine;

namespace FpFrame
{
    public abstract class ServiceManagerSo : ScriptableObject, IDispose, IService
    {
        protected DIContainerSO resolver;

        public void InjectResolver(DIContainerSO container)
        {
            resolver = container;
        }

        public virtual void Dispose() { }
    }

    
    
}